I've got some bad news and good news. Bad news is my internet is down aka the world is ending, that means I won't be able to easily get references or check the Stencyl forum. Good news is I've been way more productive without it. I've made a lot of progress after midnight, instead of mindlessly stalking Facebook or consuming Magic the Gathering content I've been getting work done. Maybe after it goes up again I should start disconnecting it after a certain time?
I got the ..
Basic dialogue behavior working properly (fixed the collision problem)
Basic random enemy movement
Scene/level changer working (along with locked doors)
I was luckily able to get help from the Stencyl forum for the Enemy Movement for once and was able to use that advice to get the Basic Dialogue behavior working. It's nice too start getting "code" done for the game, even if it's the basic versions, since I'm feeling way more confident and it's a lot easier to build up on a behavior than it is it get the foundation down (at least I hope so). Right now here's my to do list, the sooner I get this done the sooner I can get a loose beta going, and then consider getting a website and starting driving traffic toward it.
TO DO LIST
Dialogue Behavior Upgrades
text that can wrap around the screen (can be post poned, but has to get done inevitably)
track Story Game Attributes to get the appropriate message
fit multiple options and branches into the same actor instance
capability to make decisions in conversation (or at the end of conversations)
Simple Health System: Take some amount of hits/damage and the player dies or respawns at the beginning of the level.
Enemy Attack: When "hits" the player takes damage.
Darkness Spawner: Spawns a black image over the player that simulates darkness
Save Game Behavior: When you interact with a Typewritter it'll save your progress.
Sprites/Graphics: Patient 9, 1st Enemy, Therapist, Darkness Actor, Random Props
Title Screen: Gotta load or start a game from somewhere.
Start making the BETA! Eeeeeeeee! :)
I'm super pumped about getting this beta up soon, may only take a week or two. Lately I've been working on a game (mine or my buddies) everyday. I've noticed it keeps me "in the flow" and keep it on my mind. Another little benefit is it's a lot easier to do rough conceptualizing while commuting, which seems to take foevar! in Toronto. I think for my next post/update I might add a little short story that'll take place before the game, something from a characters point of view. Till next time!